FREE TIMES TABLES GAMES · AGES 5–11

Times tables practice that feels like a space mission

Blast meteors, hop between planets and help a UFO beam up fluffy aliens, answering a times-table question every time. The game finds your child's level and keeps it just challenging enough.

No adverts · no sign-up · works on phones, tablets and computers

Seven missions

Every move is a times-table question

Each round picks three of seven missions, so children practise the same facts in different ways: spotting answers quickly, counting on, timing, recalling, and working backwards to find the missing number.

6 × 4 = ?
Speed

Meteor Blaster

Three meteors fall, each carrying an answer. Blast the right one before it hits the shield. The faster your child gets, the faster they fall.

3 × 8 = ?
Recall

Planet Hop

Jump from planet to planet by choosing the right answer. Five good hops reach the space station for a bonus.

7 × ? = 42
Missing number

UFO Beam-Up

A cow, a cat, a duck and friends each hold a number. Tap the one with the missing factor and the UFO beams it up. This is division in disguise, which is exactly what Stage 4 asks for.

14, 21, ?
Skip-counting

Star Express

Pick the next stop when counting in sevens, eights or nines, and the space train hooks on another carriage.

8 × 6 = ?
Timing

Starburst Show

Fireworks burst into numbers one after another. Tap the right one while it glows and the whole sky lights up.

4 × 9 = ?
Aim

Cosmic Catch

Fluffy aliens drift through a nebula, each holding an answer. Tap the right one and the saucer beams it up.

7 × 7 = ?
Speed

Robot Rumble

Every right answer is a punch. Answer before the alien robot charges up, and knock it out for a bonus.

How it works

Built on how memory really works

Fly a round

Three missions picked from seven, about five minutes. Every answer powers the rocket, the jump or the docking.

Star Power adapts

Quick correct answers raise Star Power: new tables unlock and meteors fall faster. Misses bring it gently back down.

Weak facts come back

The game remembers every fact. The ones your child finds tricky come up more often until they're secure.

Collect planets

Each round cleared discovers a new planet for your galaxy. Three shields and streak boosts keep every answer exciting.

The best order

Learn the tables easiest first

Confidence first: the 10s, 2s and 5s make the rest easier, because every harder table can be built from them.

One page per table

Pick a times table

Each table has its own chart, tricks that work, a quick quiz and a game where every question uses that table.

Printable

Free worksheets with new numbers every time

Multiplication, missing numbers, division and fact families. Print them, or type the answers on screen and press check. Every sheet has an answer key.

Make a worksheet
For teachers

Put the game on your class website

One line of code adds the game to Google Sites, WordPress or your school's website, and you can lock it to the table you're teaching this week.

Get the embed code
#EasypeasyCambridgeAtHome students

Earn diamonds, climb ten ranks, collect stickers

Students log in with the card from their teacher. Every worksheet they check earns 💎 diamonds: one for each right answer and a bonus for a perfect sheet. Diamonds lift them from Stone all the way to Diamond rank, and they can swap them for space stickers. Every game they finish goes on the leaderboard.

Questions from parents

How do children learn their times tables quickly?

Little and often. Five minutes a day of answering from memory works far better than one long session of reading the table. Start with the 10s, 2s and 5s, then build the harder tables from those.

Is Times Tables Galaxy really free?

Yes. There are no adverts, no sign-up and no paid levels. Progress is saved on your own device only.

Which age is the game for?

Children aged about 5 to 11. The game starts gently with the 10s, 2s and 5s and adds harder tables as your child answers quickly and correctly.

Can my child practise just one table?

Yes. Every times-table page has its own game where every question uses that table, plus a chart, tricks and a quick quiz.

Does it follow the Cambridge Primary curriculum?

It follows the Cambridge Primary Mathematics order: the 2s, 5s and 10s in Stage 2, the 3s, 4s and 8s in Stage 3, and the 6s, 7s and 9s in Stage 4. The 11s and 12s are there for extra challenge.

Can teachers use it in class?

Yes. Put it on the board, or copy one line of code from the For teachers page to put the game on your class website.

Ready for launch?

Free in the browser, right now. Lessons for every table are on our YouTube channel.